This enticement may well be necessary to make you lower your guard and have a go at yet another tower defence game. The genre has been done to death, sure, but take the bait and you’ll find a new approach that’s actually pretty darn brilliant. Your job is to fortify key strategic locations in the solar system and repel the invading armies. This being deepest darkest space, however, there’s a little thing called orbital gravity that you need to take into consideration. Whatever your position - whether it’s a planet or a space station or an asteroid - there are concentric rings around it, representing the gravitational field generated by the central mass of the object. Into these fields of orbit you can slot satellites that will provide either defensive or offensive capabilities. But you can’t just place these satellites anywhere. There are predetermined slots on each ring - for example, one at 12 o’clock and another at 4 o’clock. When the aliens attack, they do so in waves from multiple directions, and with your satellites fixed in place you can swivel the ring around in a 360-degree circle to meet the threat. The problem is that when fighting more than one wave at a time your offensive capabilities might be stretched too thin to provide adequate cover.Įven on the ordinary setting, Unstoppable Gorg is a formidable challenge. After several stages of hand-holding and tutorials, it’s around about the fifth stage that you'll find themselves floundering a little bit. There are modifiers called 'research tokens', which allow you to upgrade your satellites, and you might want to go back and replay earlier levels to harvest more of them. That’s because they can be redeployed at the beginning of every stage - the more tokens you have, the more options you have when formulating a strategy. Regardless of the difficulty, it’s worth persevering, if only because this is a fine, fully realised real-time strategy title with excellent production values. The sci-fi plot has plenty of surprises in store, including new allies to befriend and enemies to fight. If you can make it all the way through to the end you’re truly one of the greatest armchair generals in the galaxy. With the touchscreen interface as opposed to a mouse control scheme, this is probably the best - and best value - of the two.Ī quick word from Futuremark Games Studio: One last thing: Unstoppable Gorg is a port of a desktop computer game (currently available on Steam), but the iPad version lacks none of the features from its bigger counterpart. Problems on iPad 1? Try restarting your device and the game should work normally. Unstoppable Gorg (PC, iPad, Xbox Live Arcade) It is THEM! The unspeakable, unimaginable, horrifying GORG! They came from far away on Planet X, but soon they will be closer than you think.Ĭan the Earth be saved from these alien invaders? Is there no one who can stop the Unstoppable Gorg? In March 2012, Futuremark Games Studio was acquired by Rovio Entertainment, creator of Angry Birds.In a distant world of tomorrow from decades past, a TERROR has emerged from the far reaches of the solar system. Rig: Intel Core 2 Duo 3.0 GHz, 4GB RAM, Ati Radeon HD 4830 512MB, Windows 7 64-bitįuturemark’s latest is a tower defense title wrapped inside a love letter to the 1950s era of science-fiction movies. As tower defense games go, Unstoppable Gorg is the kind that requires you to take a more active and hands-on approach, and an interesting one at that. The basics you know from the genre are all here: resource-generating towers, fast-but-weak gun towers, laser towers, cannon towers, missiles towers, etc. How you use them, however, is far from basic. The way Unstoppable Gorg fits the slightly traditional tower formula into a novel design is by restricting the build locations for your satellites (towers) to specific emplacements on orbits that surround whatever it is you are trying to protect.
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